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UV unwrapping/baking woes, and fundamental confusion -- free mesh attached - Materials and Textures - Blender Artists Community
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cycles render engine - Bake hi-res diffuse texture onto low-poly version problem - Blender Stack Exchange
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Bake vertex colour for single mesh with built-in Modeling Tool - Pipeline & Plugins - Unreal Engine Forums
![I have dark regions when baking Ambient Occlusion to texture even though there aren't any overlapping areas in the UV map, nor is it under any other mesh. Does anyone know why? : I have dark regions when baking Ambient Occlusion to texture even though there aren't any overlapping areas in the UV map, nor is it under any other mesh. Does anyone know why? :](https://preview.redd.it/i1w6l25js2w31.png?auto=webp&s=764356647db8b2f6c0f215fe12ab5d330038bac1)